![]() ![]() In-game nightime in North Watson, needs a bit help from downhill to get that 140 (might be because of I had few bullet holes in mine though) but absolutely great experience when you get it in there at least from dashboard perspective.Ĭlick to expand. With patch 1.3 there's much less steering lag than with 1.23 and I have absolute loved going 140 with that. FWD drifting is perhaps something bit exotic in countries where there's no snow and ice but common in countries in Northern Europe where I live.įor RWD cars, game has plenty of options starting with Archer Hella V has. You can do even some tricks like with real cars depending of if they are FWD, RWD or AWD. Now, I don't know what sort of cars you have driven but for my experience car handling is exceptionally well done for this sort of game. I would hate if CDPR fixed the wrong thing here, because for those on keyboard, with limited ability to counter steer FWD cars are the way to pull cool tricks like that. Can't do that with movie tires on FWD car, stunt driver had actually push it, but yeah, that's how it works. ![]() Notice the drift when they come out from the parking lot. They really need to learn something about real world car physics and steering geometry. It's a small, low vehicle (maybe 8-10 feet long and 3-4 feet wide) It's only a few feet tall and IT HAS REAR WHEEL STEERING!!! Talk about something hard to get used to. It sort of reminds me of what it was like to drive a military bomb loader. No body who is used to driving a car in 2020 would be able to drive something with 4 wheel active steering. Maybe they think all cars will have 4 wheel active steering in 2077. That is NOTHING like real world car physics!!! It's no wonder that the car handling is so awful. So the front of the car goes right and the rear goes left. At the same time, the rear wheels are angled to the LEFT like this ( \ \). Another way to visualize this: When you turn right, the front wheel are angled to the right like this When you turn the car to the right (D), the car just rotates clockwise around the axis of this metal rod. The cars DO NOT steer realistically!! To paraphrase the OP: imagine a vertical metal rod straight down through the middle of the car. I only figured this out by accident when for some reason driving broke and my car started rotating around at the center point on the spot which made everything click into place. Which is why they handle wonkily especially if you drive a car in real life. So yeah, cars in CP2077 don't handle like cars but spinning records. Because the "outside of the circle" is much closer to the center. This is exactly the case with Cars in Cyberpunk 2077, and why it feels like bikes handle better. See in a record the outside spins much faster than the center simply because of the distance traveled around the center point. Simply because the car turns slowly so you turn it more, but because the turning is happening EXACTLY at the center of the car it ends up going out of control. Meaning the front of it just gets flung around much faster than the center. You see just like with a record, the whole car spins. Once I got the hang of this I actually got stupid good at driving the cars but when I get hung up on the front wheels being there for steering I end up messing up pretty much instantly. Try it at slow speeds while looking at the car from above and you'll see the illusion of wheels fall away. It spins at the center but ONLY when the vehicle moves. Imagine the car as if it is on a spinning platter, or a record as it were. Here is how to become a pro at driving cars in CP2077: ![]() I hope this here will help other people get over the rather wonky driving in the game and enjoy the driving a lot more because trust me it makes the driving better. So, I have seen many folks complain about driving handling being either wonky or hot garbage, bit hyperbolic but it is serviceable. ![]()
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